Tuning Your Slot Car - Advice and Tips
by Mark Rampling - Dunton Slot Car Club
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6.5 Lead Wires

Ninco cars come with a series inductor in the lead wire to absorb any  electrical noise emitted from the motor. SCX and Scalextric/Hornby cars have a  parallel ceramic disc capacitor across the motor terminals to do the same thing.  Noel claims that they both affect braking performance, so I always remove them.  Just break off the parallel capacitor, or remove the series inductor and attach  the lead wire directly to the motor terminal using a small soldering iron.

Bend the lead wires to: (i) make sure that they don't hold the body away  from the chassis; (ii) centre the guide in the straight ahead position when the  car comes out of the slot, making the marshall's job easier and quicker; (iii)  still allow full side-to-side movement of the guide. If the wires are being  stubborn, I sometimes use a piece of tape or some glue to hold them in the right  place.

6.6 Motor

Motor response plays a critical part towards the balance of the car when  coming out of corners. The motor should be easily controllable; the power  mustn't come in with too much of a 'bang' that will cause sliding, wheel spin,  fish-tailing or judder. There needs to be a good balance between the motor  response, controller resistance and rear end grip to give a smooth, progressive  and easy to drive car.

According to the DSCC rules the motor cannot be opened, so there is very  little that can be done to it. As I have a number of cars, I have selected the  best performing motors (by trial and error) and put them in the best handling  cars. Beware that the fastest-revving motor when the rear wheels are lifted  clear of the track will not necessarily be the fastest motor round a lap!  Lubricate the motor bearings with a small drop of oil every now and then --  don't over-lubricate, as the copper commutator/brushes inside the motor could  become contaminated!

I like to glue the motor into the separate motor bracket or directly into  the chassis. This has the benefit of preventing the motor rocking slightly and  absorbing some power, or popping out in an accident. For the models without a  separate motor bracket, a further benefit of gluing the motor to the chassis is  to stiffen the chassis. Let me explain: With the body removed and the motor in  the chassis, look at the chassis sideways on, put your thumbs under the centre  and gently pull the front & rear of the chassis downwards. The chassis will  flex, usually more so at the rear where it is narrow between the rear wheels.  Formula Ones are bad because they are so narrow at the back, the SCX Formula  Ones are worst of all because the chassis is made from particularly cheap,  flexible plastic. This flexing can cause rear-end judder when accelerating hard  out of corners or braking into them. As the chassis flexes, you will see the  contrate gear moving relative to the pinion, and the front & rear mounting  lugs splaying away from the motor. By gluing the motor at both ends into the  chassis, I am effectively creating a structural member above the plane of the  chassis, which will minimise any flexing. And sure enough, the motor lugs can no  longer splay away from the motor, there is no movement between the pinion and  the contrate, and the chassis feels much stiffer. The judder disappears.

The other thing you can do when gluing the motor in is to check that the  motor shaft lines up with the centre of the rear axle, to enable a good gear  mesh. It is possible to buy an alignment tool to help you with this, the trouble  is that the alignment tool works best if there is no pinion on the motor shaft -  but once you've glued the motor in, it could be difficult to fit the pinion!

Gluing the motor in is pretty drastic. If something goes wrong with the  motor, then it is very difficult to remove it without damaging the motor bracket  or the whole chassis. Because nominally identical motors have different  performance (due to production tolerances & variations), I always try the  car out before gluing the motor in, just to make sure that the motor isn't a  duff one.

To ensure a good joint, I roughen the surfaces on the chassis and motor.  With Ninco, SCX & Fly models where the lugs wrap round both the motor can  and the end bell, I run Superglue down the gap. Scalextric models have two legs  to grip the sides of the end bell - I've found Superglue to be not quite "man"  enough for this joint, so I use a viscous adhesive (e.g. Araldite) around the  legs and across the rear of the end bell.

When a motor is brand new, it will have tight bearings and poor brush  contact. As the motor runs-in, the bearings will become a better fit to the  motor shaft, the brushes will wear to the same curvature as the commutator and  stop arcing, and any loose windings will settle and possibly improve the balance  of the armature. A run in motor is generally quieter, it has smoother  acceleration, more topend speed and better brakes.

So it is advantageous to run-in the motor before using it in anger. Some  people run-in just the bare motor on a reduced voltage for ½-1 hour, until the  brushes stop arcing. Others swear by running-in for 12 hours at 6V, a further 12  hours at 9V, and a final 12 hours at 12V (I'm told that this is of particular  benefit to Ninco NC2 motors, after which they fly)! The choice is yours!

I prefer to run-in the motor in the car, so that I am also runningin the  gears and the rear axle. Some running-in takes place during the tyre truing  process (see 6.9). After tyre truing, I used to do further running-in with no  load on the rear axle, but I've just acquired a Scalextric -based rolling road  to experiment with. Early indications are that the rolling road demonstrates  very clearly whether the rear axle is running true (see 6.9); a surprising  number of my cars were jumping around which I could only cure with a quick  re-true. I've also found that weight needs to be added on the rear of the car to  load the drive-train whilst running-in. Watch this space for further  observations!

In the Modified class, choice of motor is open. Having tried the Oz-Race,  Slot It and ProSlot alternatives, I have settled on the Ninco 'CLK' NC2 as the  best compromise for the DSCC track. The 'CLK' NC2 has more torque than the  standard Ninco NC2, and is ideal for punching hard out of the slow corners and  braking late for the next one. With a 10t pinion (see below) it is still  competitive for top speed, and I find I can gain on most cars down each long  straight!

6.7 Gears

Check first of all that the contrate runs true, by removing the motor and  slowly rotating the rear axle. You should be able to see any 'wobble' quite  clearly. If there is contrate 'wobble', you're going to have a noisy,  power-robbing gear mesh. So throw the contrate away and find a good one.

Then check that the contrate sits centrally on the axle by seeing whether  the rear wheels are equidistant from the rear axle bearings and/or the chassis.  Quite often they aren't! If this is the case, remove the rear axle from the  chassis. Then grip the axle on a nonbearing surface with a pair of long-nose  pliers and gently rotate the contrate relative to the axle to centre it. Hold  the contrate in place with a drop of Superglue. Make sure that an axle bearing  doesn't slide against the contrate at this point, because the glue will run into  the bearing by capillary action and ruin it - I use an elastic band wrapped  tightly around the axle to prevent the bearing from slipping down.

Nincos and SCXs have a brass pinion that is a press-fit onto a smooth  motor shaft; Scalextric/Hornby and Fly have a plastic pinion on a serrated motor  shaft. With in-line motors, check that the pinion is in the right place on the  motor shaft. It needs to fully mesh with the contrate teeth but not rub against  the hub of the contrate.

To move, fit or remove a pinion, it is far better to use a specialist  gear puller like the one supplied by Ninco. This avoids the risk of damaging  other parts of the motor with the forces involved.

Pinions can move along the motor shaft and out of mesh with the contrate  gear. When this happens, exchange the pinion for the same make but with a  tighter fit (normal production tolerances). Alternatively hold the original  pinion in place with a small amount of solder (brass pinions only!) or glue,  making sure that none gets into the teeth.

It is very important to achieve a good, smooth, quiet gear mesh. A noisy  gear mesh is robbing power, it can give uneven acceleration and braking, and it  is a psychological disadvantage to have a car sounding like a bag of nails! With  the motor and rear axle in place but the body removed, turn the rear axle very  slowly and lightly by hand in the direction of normal wheel rotation. A good  gear mesh gives a consistent feel for the complete rotation of the rear axle. A  bad gear mesh will have one or more 'sticking' points, where there is an  irregular resistance to rotation (don't confuse this with the normal cogging  effect of the motor). Sometimes it is even possible to see the effect of these  'sticking' points, by looking closely at where the motor shaft engages into the  hub of the contrate -- a 'sticking' point will make the contrate jump sideways  relative to the motor shaft, then back again.

A 'sticking' point is caused when a tooth on the contrate binds against  the pinion as it tries to come into mesh. To eliminate the 'sticking' point, you  first need to determine which tooth on the contrate is at fault. At a sticking'  point, mark with white Tippex correction fluid the contrate tooth that is just  about to mesh with the pinion. Carry on rotating the rear axle, it is possible  that there will be more than one 'sticking' point, and mark each one.

Then use a sharp scalpel to take off the tiniest sliver from the leading  side of each marked tooth on the contrate. This is usually enough to remove the  'sticking' point, but check the gear mesh again and repeat as necessary until  you have a smooth, consistent feel for the complete rotation of the rear axle.

Gears benefit from running-in to exactly match the contours of the pinion  and contrate in that particular car. Only run the rear axle in the right  direction, never in the wrong direction. To speed things up, I gently press the  contrate in towards the pinion, and out away from the pinion, with the motor  running fairly fast. This usually results immediately in a quieter mesh and an  increase in motor revs - good news! I then apply a small amount of Vaseline to  the contrate teeth prior to further running-in (see the last part of section  6.6).

The standard gear ratio is 27t (contrate) : 9t (pinion), i.e. 3:1. The  gear ratio may be changed only in the Modified class. Ninco supplies a 24t  contrate, which with the standard 9t pinion changes the ratio to 2.67:1 and can  help to calm down a fast-accelerating, powerful motor. It is also possible to  buy 8t, 10t & 11t pinions to change the ratio. Generally, a lower numeric  gear ratio will give worse acceleration & brakes but a higher top speed;  conversely, a higher numeric gear ratio will give better acceleration &  brakes, but a slower top speed. Beware of mixing pinions and contrates from  different manufacturers, as they won't always mesh together very well.

In my Modified cars with Ninco 'CLK' motors, I have changed the pinion to  10t to calm down the acceleration a little, and give me a little more top-end  speed on the long straights. I've found this to be the best compromise so far!

6.8 Front Axle/Hubs/Tyres

Make sure that the front tyres are sitting properly on the hubs, so that  they are relatively true when spinning the front axle. Don't forget that the  front tyres support the front of the car when cornering and prevent it from  tipping too easily. If there is a bulge in the tyre because it is not sitting  properly on the hub, it could cause the front of the car to jump out of the slot!

Also check that the front axle rotates easily, with no snagging or  snatching against the body or chassis.

For a good handling car, it is important that the front of the car is  supported on the guide, not on the front wheels. Each front wheel should lift by  only ½-¾mm off the track before the movement is restricted by the front axle  'stop' on the chassis (thus resisting the tendency to tip). Check that there is  the same lift around the entire circumference of each front tyre. The type of  braids you are using will set up the height of the front of the car above the  track surface. The lift of the front wheels can be tuned by truing the front  tyres down to a smaller diameter. This involves putting the front tyres onto a  rear axle (of course!) and a bit of trial-and-error to true them down to the  right diameter. It is even possible to compensate for a slightly twisted chassis  (see 6.1) by making one front tyre a different size to the other. In the  Modified class, you can mix different front hub sizes (e.g. Fly hubs and Ninco  CLK hubs are larger than the standard Ninco front hub), or different front tyres  (e.g. Pink Kar supply an ultra-low profile version) to get the front wheel lift  just right.

If you are running a Ninco chassis in the Modified class, you can  experiment to increase the front axle "stiffness". A "stiff" front axle seems to  give better entry into a corner, but slightly less grip coming out; a "floppy"  front axle is the opposite, with slightly more rear-end grip but slightly worse  turn-in.

In a car with a "floppy" axle, the front axle can lift upwards so it  cannot initially resist any tendency of the chassis to tip. A "stiff" front axle  has no lift, the front wheels are locked in place relative to the chassis, and  this helps to prevent the car tipping when going into a corner.

However for best grip coming out of a corner, the car needs to lean  slightly, allowing the outside rear wheel to dig-in and provide maximum grip.  Look at a well-used car on a set-up block. You will notice that the tread of the  rear tyres is not sitting flat on the track surface. Instead the tread slopes  upwards towards the outside of the wheel, indicating that the car is leaning in  the corners. A "floppy" front axle allows a car to lean and generate rear-end  grip, whereas a "stiff" front axle resists the lean, so the outside rear tyre  cannot dig-in and instead slides over the track surface.

This tweak stiffens the front axle but is easily reversible, so you can  try it and see if it suits your driving style and your car. If you don't like it  you can always revert back to the standard "floppy" front axle, with no harm  done! Remember though that it is legal only in the Modified class.

Remove the front axle, remove one front wheel, take a couple of rear axle  bearings and slip them onto the front axle. If you are using the  Scalextric/Hornby plastic bearing, you may have to open them out to fit onto the  slightly larger diameter Ninco axle. Replace the wheel and refit the front axle  to the chassis, ensuring that the bearings sit on top of the ridges moulded on  the chassis right behind the guide. The bearings now restrict the downward  movement of the axle, the lugs on the chassis restrict the upward lift, and the  axle is effectively locked in height. You may have to tweak the braids a bit, as  some of the weight of the front of the car may now be supported by the front  wheels. To revert back to the standard "floppy" axle, just remove the bearings  again.

It is possible to take the approach further for even greater front axle  stiffness, by opening out the chassis lugs locating the front axle and gluing  the axle bearings directly into the lugs. You'll have to be careful though, as  the DSCC rules require the front wheels to touch and roll on the track surface,  but you still want the guide to support the front of the car - a difficult  balancing act!

Again only for the Modified class, I like to add small washers to  centralise the front axle and stop it slopping around sideways in the chassis.

A tweak only for Fly cars in the Modified class - most of them have stub  front axles, which are not a good fit and they allow the front wheels to wobble  all over the place. Grab the inside end of the stub axle with a pair of pliers  and rotate the wheel until it comes off. Now throw the stub axles away, and fit  a conventional front axle instead. A Scalextric one seems to fit nicely - it is  a slightly loose fit in the chassis, the hubs fit OK, but the axle will need  narrowing. Now you have a front axle set-up giving much more consistent support  to the front of the chassis during cornering.

Continue to Part 4